Flizz party app home screen showing six games: Party Game, Bluffer, Guess Words, I Know You, Couples and More
Mobile and Web Apps Media and entertainmentiOS and Android

Flizz: A Party App with Six Social Games in One Subscription

How Ailoitte built a multi-game party app for friends, couples and game nights, offline-first, and shipped it to both app stores in 12 weeks.

Project facts

Industry
Media and entertainment (party and social games)
Platforms
iOS and Android (React Native)
Technologies
React Native, Node.js, Firebase, RevenueCat, AWS, WebSocket

Summary

Flizz is a party app that brings six social games into one subscription: a forehead guessing game, party challenges, a bluffing game, a friends-and-couples quiz, daily couple challenges and a slot for new games.

Ailoitte designed and built the app from the ground up as one platform rather than six separate games. The first game is free, one subscription unlocks the rest, and every game works without internet. The app reached both app stores in 12 weeks and passed 10,000 downloads at launch.

6games in one app
12 weeksfrom concept to both app stores
10,000+downloads at launch
100%of games playable offline

Figures from the client at launch.

About Flizz

Flizz was created for game nights: a group of friends, a couple on a road trip, a party where nobody wants to sit quietly in the corner. The idea was simple to say and hard to build: six different games that each feel like their own product, sold as one subscription, on one phone that gets passed around the room.

The client, a software company based in Reykjavik, Iceland, came to Ailoitte with the concept and the game designs. Ailoitte built the product: the game engine, the six games, the subscription system and the iOS and Android apps, using its AI Velocity Pod delivery method.

Why a Six-Game App Is Harder Than Six Apps

Most social apps assume one player per phone and a good internet connection. Flizz assumes neither. The product had to run several players on a single shared device, keep working in a basement with no signal, and let the client add new games without shipping an app update.

Six Games, One Product

Each game needed its own look and rules, yet the app had to feel like one product with one subscription.

No Internet at the Party

Basements, road trips and venues with bad WiFi are exactly where party games are played.

Many Players, One Phone

Turn passing, hidden roles and secret words all happen on a device everyone can see.

Free Game, Paid Bundle

One game had to stay free as the hook, with a single subscription unlocking everything and payments that cannot be faked.

The Solution: Six Games on One Shared Game Engine

Before writing a single game screen, we built a shared engine that handles rooms, real-time state, scoring and subscriptions. Each game plugs into that engine as a module, so it has its own identity without its own codebase.

Guess Words (Free)

The classic phone-on-the-forehead game, reimagined with team scoring, curated word packs and timed rounds. Free for every player, no account needed, and a first round starts within 20 seconds of opening the app.

Party Game

Challenges, drinking cards, dance-offs, Never Have I Ever and more: a rotating deck of party starters so nobody sits out.

Bluffer

Some players know the secret word, others only get a hint. Honest players stay vague, bluffers fake their way through. A test of poker faces.

Flizz party app home screen showing six games: Party Game, Bluffer, Guess Words, I Know You, Couples and More

I Know You

Both players answer personal questions, then guess how the other answered. Most correct guesses wins, and everyone learns something new about a friend or partner.

Couples

A daily relationship challenge, from sharing memories to planning surprise dates, with streaks that keep couples coming back.

More Coming

The engine was built for new games. They are added on the server side and reach every subscriber automatically, with no app update.

Shared game engine

One Engine Behind Every Game

The engine is what made six games possible in 12 weeks. It owns everything the games have in common, so each new game is a plugin rather than a new project.

  • Offline-first state: all six games run without internet and sync when the connection returns
  • Single-device multiplayer: turn passing, screen hiding and role reveals on one shared phone
  • Subscription engine on RevenueCat: Guess Words free, one subscription unlocks everything, receipts checked on the server
  • Shared design system with a distinct visual identity per game

How the App Is Built

One React Native app talks to a Node.js API over REST and WebSocket. The game engine sits behind the API, and each game is a module on top of it.

Layer 01

React Native App

One codebase for iOS and Android, built offline-first.

Layer 02

Node.js API

Authentication, game logic and session management.

Layer 03

Game Engine Core

Rooms, real-time state, scoring and subscription checks, shared by every game.

Layer 04

Game Modules

Party Game deck engine, Bluffer role assignment, Guess Words timer and scoring, Couples daily scheduler.

Layer 05

Firebase

Authentication, real-time database and push notifications.

Layer 06

RevenueCat and AWS

Subscriptions and in-app purchases with server-side receipt validation; Lambda, S3, CloudFront and EC2 for hosting.

What the Client Says

We had the concept: six social games, one subscription, offline-first. Ailoitte turned that into a real, shippable platform in 12 weeks.
Founder, Hera Software

Founder, Hera Software, Reykjavik, Iceland

Key Outcomes

Flizz shipped as one platform with one shared codebase, on both app stores.

10,000+

Downloads at Launch

Driven by word of mouth and the free Guess Words game.

12 weeks

Concept to Both App Stores

Delivered with the AI Velocity Pod method, one team, weekly releases.

100%

Games Playable Offline

Every game works without internet and syncs when back online.

20 sec

To the First Round

Open Guess Words and play, with no account or setup.

Figures from the client at launch.

FAQ

Questions About Flizz and Party App Development

What is Flizz?

A party app with six social games in one subscription, for iOS and Android. Guess Words is free, and one subscription unlocks Party Game, Bluffer, I Know You, Couples and every new game added later.

How long did it take to build Flizz?

12 weeks from concept to both app stores. Ailoitte built the game engine, the six games, the subscription system and the two apps in that time using its AI Velocity Pod method.

Does Flizz work without internet?

Yes, every game does. The app keeps game state on the phone and syncs when the connection returns, so it works in basements, on road trips and at venues with poor WiFi.

How do several people play on one phone?

The app passes turns between players on a single device. Screens are hidden between turns and roles or secret words are revealed only to the right player, so games like Bluffer work on a phone everyone can see.

What technology was used?

React Native for the app, Node.js for the API, Firebase for authentication and real-time data, RevenueCat for subscriptions and AWS for hosting. A shared game engine lets each game run as a module rather than a separate codebase.

How does the subscription work?

One game is free and one subscription unlocks everything. Purchases run through RevenueCat with receipts validated on the server, and new games reach subscribers automatically without an app update.

How much does it cost to build a party game app like Flizz?

A launch MVP with Ailoitte starts from $12,000. A multi-game app with subscriptions and offline play is priced after a scoping session. See MVP development for what a fixed-price first release includes.

Can Ailoitte build a social or game app for my company?

Yes. We build mobile apps for consumer and entertainment brands, from a first MVP to platforms used by millions of people. See our mobile app development services, or send a brief and a senior engineer will reply within 12 hours.

Building a Consumer App?

Tell us the idea, the platforms and the launch date you have in mind. A senior engineer replies within 12 hours with an approach and a ballpark estimate, under NDA.

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